Microsoft DirectX 9.0 |
The DSFXCompressor structure contains parameters for a compression effect.
Syntax
typedef struct _DSFXCompressor {
FLOAT fGain;
FLOAT fAttack;
FLOAT fRelease;
FLOAT fThreshold;
FLOAT fRatio;
FLOAT fPredelay;
} DSFXCompressor, *LPDSFXCompressor;
typedef const DSFXCompressor *LPCDSFXCompressor;
Members
fGain
Output gain of signal after compression, in the range from DSFXCOMPRESSOR_GAIN_MIN to DSFXCOMPRESSOR_GAIN_MAX. The default value is 0 dB.
fAttack
Time before compression reaches its full value, in the range from DSFXCOMPRESSOR_ATTACK_MIN to DSFXCOMPRESSOR_ATTACK_MAX. The default value is 10 ms.
fRelease
Speed at which compression is stopped after input drops below fThreshold, in the range from DSFXCOMPRESSOR_RELEASE_MIN to DSFXCOMPRESSOR_RELEASE_MAX. The default value is 200 ms.
fThreshold
Point at which compression begins, in decibels, in the range from DSFXCOMPRESSOR_THRESHOLD_MIN to DSFXCOMPRESSOR_THRESHOLD_MAX. The default value is -20 dB.
fRatio
Compression ratio, in the range from DSFXCOMPRESSOR_RATIO_MIN to DSFXCOMPRESSOR_RATIO_MAX. The default value is 3, which means 3:1 compression.
fPredelay
Time after lThreshold is reached before attack phase is started, in milliseconds, in the range from DSFXCOMPRESSOR_PREDELAY_MIN to DSFXCOMPRESSOR_PREDELAY_MAX. The default value is 4 ms.
Requirements
Header: Declared in Dsound.h.
See Also