Microsoft DirectX 9.0

DMUS_APATH_DYNAMIC_STEREO

This standard audiopath sets up a nonshared buffer of type Stereo. This audiopath is intended for sound effects on stereo buffers. No reverberation is available.

Applications can obtain an interface to the buffer by calling one of the GetObjectInPath methods with dwStage set to DMUS_PATH_BUFFER and dwBuffer set to 0.

See Also