Microsoft DirectX 9.0 |
This standard audiopath sets up a nonshared buffer of type 3-D Dry.
Applications can obtain an interface to the 3-D Dry buffer by calling one of the GetObjectInPath methods with dwStage set to DMUS_PATH_BUFFER and dwBuffer set to 0.
The buffer uses the DS3DALG_NO_VIRTUALIZATION algorithm for 3-D effects, and this property cannot be changed by the application. Other algorithms can be applied to custom buffers in audiopaths that have been authored in DirectMusic Producer. For information on 3-D algorithms, see DSBUFFERDESC.
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