Microsoft DirectX 9.0

DIBDATA Structure

The DIBDATA structure contains information about a GDI device-independent bitmap (DIB).

Requirements

Header: Declared in Winutil.h; include Streams.h.

Library: Use Strmbase.lib (retail builds) or Strmbasd.lib (debug builds).

Syntax

typedef struct tagDIBDATA {
    LONG        PaletteVersion;  
    DIBSECTION  DibSection;     
    HBITMAP     hBitmap;        
    HANDLE      hMapping;      
    BYTE        *pBase;         
} DIBDATA;

Members

PaletteVersion

This member should be incremented whenever the palette changes. 

DibSection

DIBSECTION structure that contains information about the DIB. See the GDI documentation for details.

hBitmap

Handle to the bitmap.

hMapping

Handle to a file-mapping object that is used to share memory between GDI and a CImageSample object.

pBase

Address of the bitmap.