|Microsoft DirectX 9.0|
The DoBufferProcessingLoop method generates media data and delivers it to the downstream input pin.
virtual HRESULT DoBufferProcessingLoop(void);
Returns an HRESULT value. Possible values include those shown in the following table.
|S_FALSE||Thread received a stop request.|
|S_OK||Stream ended, or downstream filter is not accepting samples.|
This method implements the main loop that processes data and delivers it downstream. Each time through the loop, the method retrieves an empty media sample from the allocator. It passes the sample to the CSourceStream::FillBuffer method. The FillBuffer method, which the derived class must implement, generates media data and places it in the sample buffer.
The loop ends when any of the following occurs:
The DoBufferProcessingLoop method handles the end-of-stream notification. If an error occurs, it sends an EC_ERRORABORT event to the filter graph manager.