Microsoft DirectX 9.0 |
The EndOfStream method notifies the pin that no additional data is expected, until a new run command is issued to the filter. This method implements the IPin::EndOfStream method.
Syntax
HRESULT EndOfStream(void);
Return Value
Returns S_OK if successful, or an error code otherwise.
Remarks
If the filter is running, this method sends an EC_COMPLETE event to the Filter Graph Manager. Otherwise, is sets a flag so that the EC_COMPLETE event is sent when the filter next runs. Flushing the filter clears the flag.
You should override this method to hold the pin's streaming lock:
class CMyInputPin : public CRenderedInputPin
{
private:
CCritSec * const m_pReceiveLock; // Streaming lock.
public:
STDMETHODIMP EndOfStream(void);
/* (Remainder of the class declaration not shown.) */
};
STDMETHODIMP CMyInputPin::EndOfStream(void)
{
CAutoLock lock(m_pReceiveLock);
return CRenderedInputPin::EndOfStream();
}
Also, if the filter processes Receive calls asynchronously, the pin should wait to send the EC_COMPLETE event until the filter has processed all pending samples.
See Also