Microsoft DirectX 9.0 |
The Connect method completes a connection to the output pin.
Syntax
HRESULT Connect(
IUnknown *pUnk,
IMemAllocator *pAlloc,
BOOL bSync
);
Parameters
pUnk
Pointer to the IUnknown interface of the output pin.
pAlloc
Pointer to the IMemAllocator interface of the input pin's preferred allocator, or NULL.
bSync
Boolean value that specifies whether to use synchronous reads. If TRUE, the pin performs synchronous read operations on the output pin. If FALSE, the pin makes asynchronous read requests.
Return Values
Returns an HRESULT. Possible values include the following.
Return code | Description |
S_OK | Success. |
VFW_E_ALREADY_CONNECTED | The input pin is already connected. |
E_NOINTERFACE | The output pin does not expose IAsyncReader. |
Remarks
Call this method during the input pin's connection process. If the method fails, the pin should fail the connection.
This method queries the output pin for the IAsyncReader interface. If successful, it calls CPullPin::DecideAllocator to negotiate the allocator for the connection. If your input pin has a preferred allocator, specify it in the pAlloc parameter; the DecideAllocator method passes this pointer to the output pin's IAsyncReader::RequestAllocator method. Otherwise, set pAlloc to NULL.
If the value of bSync is TRUE, the CPullPin object makes synchronous read requests, by calling the output pin's IAsyncReader::SyncReadAligned. Otherwise, it calls the IAsyncReader::Request method to make overlapping read requests.
See Also