|Microsoft DirectX 9.0|
The OnWaitEnd method is called when the filter is done waiting for a sample's presentation time.
virtual void OnWaitEnd(void);
The CBaseRenderer::WaitForRenderTime method calls this method when it has finished waiting for a sample's presentation time. This method does not do anything in the base class, but the derived class can override it.
If you are implementing quality control, you might override this method along with the CBaseRenderer::OnWaitStart method. You can use these methods to track the filter's performance.