Microsoft DirectX 9.0 |
Lock to protect the creation of objects inside the filter. The filter holds this lock when it creates the input pin (CBaseRenderer::m_pInputPin) or the CRendererPosPassThru object (CBaseRenderer::m_pPosition). This lock prevents multiple threads from attempting to create one of these objects at the same time.
Syntax
CCritSec m_ObjectCreationLock;
See Also