Microsoft DirectX 9.0

at Element

The at element defines the value of a param element at a particular time, relative to the start of the transition or effect that contains the parameter. The at element causes the parameter to jump abruptly to the new value at the given time. For a smooth progression to a new value, use the linear element.

Example

<at time="1" value="0.5" />

Attributes

time, value

Parent/Child Information

Parent param
Children None

See Also