Microsoft DirectX 9.0 |
The following function creates a filter with a specified class identifier (CLSID) and adds it to the filter graph:
HRESULT AddFilterByCLSID(
IGraphBuilder *pGraph, // Pointer to the Filter Graph Manager.
const GUID& clsid, // CLSID of the filter to create.
LPCWSTR wszName, // A name for the filter.
IBaseFilter **ppF) // Receives a pointer to the filter.
{
if (!pGraph || ! ppF) return E_POINTER;
*ppF = 0;
IBaseFilter *pF = 0;
HRESULT hr = CoCreateInstance(clsid, 0, CLSCTX_INPROC_SERVER,
IID_IBaseFilter, reinterpret_cast<void**>(&pF));
if (SUCCEEDED(hr))
{
hr = pGraph->AddFilter(pF, wszName);
if (SUCCEEDED(hr))
*ppF = pF;
else
pF->Release();
}
return hr;
}
The function calls CoCreateInstance to create the filter, and then calls IFilterGraph::AddFilter to add the filter to the graph. The following code example uses this function to add the AVI Mux filter to the graph:
IBaseFilter *pMux;
hr = AddFilterByCLSID(pGraph, CLSID_AviDest, L"AVI Mux", &pMux);
if (SUCCEEDED(hr))
{
/* ... */
pMux->Release();
}
Note that some filters cannot be created with CoCreateInstance. This is often the case with filters that manage other software components. For example, the AVI Compressor filter is a wrapper for video codecs, and the WDM Video Capture filter is a wrapper for WDM capture drivers. These filters must be created using either the System Device Enumerator or the Filter Mapper. For more information, see Enumerating Devices and Filters.