|Microsoft DirectX 9.0|
This topic applies to Windows XP Service Pack 1 only.
The Stream Buffer Engine uses two or more independent filter graphs. One filter graph, called the sink graph, captures data from a live source. The other graphs, called source graphs, render the data. Using several filter graphs is more flexible and scalable than using a single graph for both capture and rendering. The sink graph stores the data in a temporary buffer or in permanent files, while the source graphs read the data from those files. Several source graphs can read data from the same sink source.
A source graph can:
Tasks such as scheduling a viewing session or a recording session are left to the client application.