|Microsoft DirectX 9.0|
Applications use the methods of the IDirectXFileData interface to build or to access the immediate hierarchy of the data object. Template restrictions determine the hierarchy. Data types allowed by the template are called optional members. The optional members are not required, but an object might miss important information without them. These optional members are saved as children of the data object. The children can be another data object, a reference to an earlier data object, or a binary object.
Creates a binary object and adds it as a child object.
Adds a data object as a child object.
Creates and adds a data reference object as a child object.
Retrieves the data for one of the object's members or the data for all members.
Retrieves a pointer to the globally unique identifier (GUID) that identifies a Microsoft?DirectX?file object.
Retrieves a pointer to a DirectX file object's name.
Retrieves the next child data object, data reference object, or binary object in the DirectX file.
Retrieves the globally unique identifier (GUID) of the object's template.
The GUID for the IDirectXFileData interface is IID_IDirectXFileData.
Inherits from IDirectXFileObject Header dxfile.h Import library d3dxof.lib Minimum operating systems Windows 98