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Microsoft DirectX 9.0

Tokens


Tokens are written as little-endian WORDs. The following list of token values is divided into record-bearing and stand-alone tokens.

The record-bearing tokens are defined as follows.

#define TOKEN_NAME         1
#define TOKEN_STRING       2
#define TOKEN_INTEGER      3
#define TOKEN_GUID         5
#define TOKEN_INTEGER_LIST 6
#define TOKEN_FLOAT_LIST   7

The stand-alone tokens are defined as follows.

#define TOKEN_OBRACE      10
#define TOKEN_CBRACE      11
#define TOKEN_OPAREN      12
#define TOKEN_CPAREN      13
#define TOKEN_OBRACKET    14
#define TOKEN_CBRACKET    15
#define TOKEN_OANGLE      16
#define TOKEN_CANGLE      17
#define TOKEN_DOT         18
#define TOKEN_COMMA       19
#define TOKEN_SEMICOLON   20
#define TOKEN_TEMPLATE    31
#define TOKEN_WORD        40
#define TOKEN_DWORD       41
#define TOKEN_FLOAT       42
#define TOKEN_DOUBLE      43
#define TOKEN_CHAR        44
#define TOKEN_UCHAR       45
#define TOKEN_SWORD       46
#define TOKEN_SDWORD      47
#define TOKEN_VOID        48
#define TOKEN_LPSTR       49
#define TOKEN_UNICODE     50
#define TOKEN_CSTRING     51
#define TOKEN_ARRAY       52


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