?/TD> |
Microsoft DirectX 9.0 |
A data object has the following syntax definition.
object : identifier optional_name TOKEN_OBRACE optional_class_id data_parts_list TOKEN_CBRACE data_parts_list : data_part | data_parts_list data_part data_part : data_reference | object | number_list | float_list | string_list number_list : TOKEN_INTEGER_LIST float_list : TOKEN_FLOAT_LIST string_list : string_list_1 list_separator string_list_1 : string | string_list_1 list_separator string list_separator : comma | semicolon string : TOKEN_STRING identifier : name | primitive_type data_reference : TOKEN_OBRACE name optional_class_id TOKEN_CBRACE
Note that in number_list and float_list data in binary files, TOKEN_COMMA and TOKEN_SEMICOLON are not used. The comma and semicolon are used in string_list data. Also note that you can only use data_reference for optional data members.