DXFILE
The following flags are used to specify which channels in a texture to operate on.
DXFILEFORMAT
| #define | Description |
|---|
| DXFILEFORMAT_BINARY | Binary file. |
| DXFILEFORMAT_TEXT | Text file. |
| DXFILEFORMAT_COMPRESSED | Compressed file. |
These #defines are declared in Dxfile.h.
DXFILELOAD
| #define | Description |
|---|
| DXFILELOAD_FROMFILE | 0x00L | Load a file from a file. |
| DXFILELOAD_FROMRESOURCE | 0x01L | Load a file from a resource. |
| DXFILELOAD_FROMMEMORY | 0x02L | Load a file from memory. |
| DXFILELOAD_FROMSTREAM | 0x04L | Load a file from a stream. |
| DXFILELOAD_FROMURL | 0x08L | Load a file from a URL. |
These #defines are declared in Dxfile.h.