| ?/TD> |
| Microsoft DirectX 9.0 |
Break out of the current loop at the nearest endloop or endrep.
| break |
|---|
This instruction is supported in the following versions.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|
| break | x | x | x | x |
| Minimum operating system | Windows 98 |
|---|