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Microsoft DirectX 9.0

if_comp (Vertex Shader)


Start an if...else...endif block, with a condition based on values that could be computed in a shader. This instruction is used to skip a block of code, based on a condition.

Syntax

if_comp src0, src1

Where:

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
if_compxxxx

This instruction is used to skip a block of code, based on a condition.

if (src0 comparison src1)
   jump to the corresponding else or endif instruction;

Be careful using the equals and not equals comparison modes on floating point numbers. Because rounding occurs during during floating point calculations, the comparison can be done against an epsilon value (small nonzero number) to avoid errors.

Restrictions include:

Example

This instruction provides conditional dynamic flow control.

if_lt r3.x, r4.y
// Instructions to run if r3.x < r4.y

else
// Instructions to run otherwise

endif

Instruction Information

Minimum operating systemWindows 98


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