| ?/TD> |
| Microsoft DirectX 9.0 |
Computes absolute value.
| abs dst, src |
|---|
where
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|
| abs | x | x | x | x | x |
This instruction works as shown here.
dest.x = abs(src.x) dest.y = abs(src.y) dest.z = abs(src.z) dest.w = abs(src.w)
| Minimum operating system | Windows 98 |
|---|