?/TD> |
Microsoft DirectX 9.0 |
Constant integer registers are used only by loop and rep.
They can be set using def or IDirect3DDevice9::SetPixelShaderConstantI.
When used as an argument to the loop instruction:
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_sw | 2_x | 3_0 | 3_sw |
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Constant Integer Register | x | x | x |
Minimum operating system | Windows 98 |
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