Microsoft DirectX 9.0

Output Color Register

Pixel shader output registers represent the different elements of a Multielement Texture.


Output Color Register 


oC0Color 0 (element 0)
oC1Color 1 (element 1)
oC2Color 2 (element 2)
oC3Color 3 (element 3)
oDepthNew depth value for depth test against depth-stencil buffer.

If an application has a w-buffer set as its depth buffer, the application might also need to send w-range information to the pixel shader to scale the w-values written out to oDepth.


Additional output register properties:

Minimum operating systemWindows 98

Instruction Information

Minimum operating systems Windows 98

© 2002 Microsoft Corporation. All rights reserved.