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Microsoft DirectX 9.0

Output Color Register


Pixel shader output registers represent the different elements of a Multielement Texture.

Syntax

Output Color Register 

Remarks

NameDescription
oC0Color 0 (element 0)
oC1Color 1 (element 1)
oC2Color 2 (element 2)
oC3Color 3 (element 3)
oDepthNew depth value for depth test against depth-stencil buffer.

If an application has a w-buffer set as its depth buffer, the application might also need to send w-range information to the pixel shader to scale the w-values written out to oDepth.

Remarks

Additional output register properties:

Minimum operating systemWindows 98

Instruction Information

Minimum operating systems Windows 98


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