break (Vertex Shader)
Break out of the current loop at the nearest endloop or endrep.
Syntax
Remarks
This instruction is supported in the following versions.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|
| break | | | x | x | x | x |
|---|
| Minimum operating system | Windows 98 |
|---|