?/TD> |
Microsoft DirectX 9.0 |
Break out of the current loop at the nearest endloop or endrep.
break |
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This instruction is supported in the following versions.
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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break | x | x | x | x |
Minimum operating system | Windows 98 |
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