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Microsoft DirectX 9.0

sge (Vertex Shader)


Computes the sign if the first source is greater than or equal to the second source.

Syntax

sge dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
sgexxxxxx

The following code fragment shows the operations performed.

 
dest.x = (src0.x >= src1.x) ? 1.0f : 0.0f;
dest.y = (src0.y >= src1.y) ? 1.0f : 0.0f;
dest.z = (src0.z >= src1.z) ? 1.0f : 0.0f;
dest.w = (src0.w >= src1.w) ? 1.0f : 0.0f;

Instruction Information

Minimum operating systemWindows 98


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