max (Vertex Shader)
Calculates the maximum of the sources.
Syntax
where
- dst is the destination register.
- src0 is a source register.
- src1 is a source register.
Remarks
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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max | x | x | x | x | x | x |
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The following code fragment shows the operations performed.
dest.x=(src0.x >= src1.x) ? src0.x : src1.x;
dest.y=(src0.y >= src1.y) ? src0.y : src1.y;
dest.z=(src0.z >= src1.z) ? src0.z : src1.z;
dest.w=(src0.w >= src1.w) ? src0.w : src1.w;
Instruction Information
Minimum operating system | Windows 98 |
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