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Microsoft DirectX 9.0

max (Vertex Shader)


Calculates the maximum of the sources.

Syntax

max dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
maxxxxxxx

The following code fragment shows the operations performed.

dest.x=(src0.x >= src1.x) ? src0.x : src1.x;
dest.y=(src0.y >= src1.y) ? src0.y : src1.y;
dest.z=(src0.z >= src1.z) ? src0.z : src1.z;
dest.w=(src0.w >= src1.w) ? src0.w : src1.w;

Instruction Information

Minimum operating systemWindows 98


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