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Microsoft DirectX 9.0

Loop Counter Register


The only register in this bank is the current loop counter (aL) register. It automatically gets incremented in each execution of the loop...endloop block. So it can be used in the block for relative addressing if needed and is invalid to use it outside the loop.

Pixel shader versions1_11_21_31_42_02_sw2_x3_03_sw
Loop Counter Registerxx

Instruction Information

Minimum operating systemWindows 98


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