?/TD> |
Microsoft DirectX 9.0 |
This register is a collection of bits used in static flow control instructions (eg. if - else - endif).
There are 16 of them, therefore, a shader can have 16 independent branch conditions.
They can be set using def or IDirect3DDevice9::SetPixelShaderConstantI.
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_sw | 2_x | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
Constant Boolean Register | x | x | x |
Minimum operating system | Windows 98 |
---|