| ?/TD> |
| Microsoft DirectX 9.0 |
Defines normals for a mesh. The first array of vectors is the normal vectors themselves, and the second array is an array of indexes specifying which normals should be applied to a given face. The value of the nFaceNormals member should be equal to the number of faces in a mesh.
template MeshNormals \
{ \
< F6F23F43-7686-11cf-8F52-0040333594A3 > \
DWORD nNormals; \
array Vector normals[nNormals]; \
DWORD nFaceNormals; \
array MeshFace meshFaces[nFaceNormals]; \
}
Where: