Microsoft DirectX 9.0


Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.

        template MeshFaceWraps \
        { \
            <4885AE62-78E8-11cf-8F52-0040333594A3> \
            DWORD nFaceWrapValues; \
            boolean2D faceWrapValues; \

This template is no longer used.

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