| ?/TD> |
| Microsoft DirectX 9.0 |
Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.
TextureFilename is an optional data object. If this object is not present, the face is untextured.
template Material \
{ \
< 3D82AB4D-62DA-11cf-AB39-0020AF71E433 > \
DWORD faceColor; \
float power; \
DWORD specularColor; \
DWORD emissiveColor; \
}
Where: