Microsoft DirectX 9.0


Specifies the mesh data minus the position data.

        template FVFData \
        { \
            <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897 > \
            DWORD dwFVF; \
            DWORD nDWords; \
            array DWORD data[nDWords]; \


It is like a vertex buffer with the FVF code and the vertex data, except that the vertex position data is removed.

© 2002 Microsoft Corporation. All rights reserved.