?/TD> |
Microsoft DirectX 9.0 |
Specifies the mesh data minus the position data.
template FVFData \ { \ <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897 > \ DWORD dwFVF; \ DWORD nDWords; \ array DWORD data[nDWords]; \ }
Where:
It is like a vertex buffer with the FVF code and the vertex data, except that the vertex position data is removed.