|Microsoft DirectX 9.0|
Sets a nontransposed matrix.
D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.