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Microsoft DirectX 9.0

ID3DXBaseEffect::SetValue Method


Get the value of an arbitrary parameter or annotation, including simple types, structs, arrays, strings, shaders and textures. This method can be used in place of nearly all the Setxxx calls in ID3DXBaseEffect.

Syntax

HRESULT SetValue(      

    D3DXHANDLE hParameter,     LPCVOID pData,     UINT Bytes );

Parameters

hParameter
[in] Unique identifier. See Handles.
pData
[in] Pointer to a buffer containing data.
Bytes
[in] [in] Number of bytes in the buffer. Pass in D3DX_DEFAULT if you know you buffer is large enough to contain the entire parameter, and want to skip size validation.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

For examples, see Getting and Setting Effect Values.

See Also

ID3DXBaseEffect::GetValue


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