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Microsoft DirectX 9.0

D3DXCONSTANT_DESC Structure


A description of a constant in a constant table.

Syntax

typedef struct _D3DXCONSTANT_DESC {
    LPCSTR Name;
    D3DXREGISTER_SET RegisterSet;
    UINT RegisterIndex;
    UINT RegisterCount;
    D3DXPARAMETER_CLASS Class;
    D3DXPARAMETER_TYPE Type;
    UINT Rows;
    UINT Columns;
    UINT Elements;
    UINT StructMembers;
    UINT Bytes;
    LPCVOID DefaultValue;
} D3DXCONSTANT_DESC;

Members

Name
Name of the constant.
RegisterSet
Constant data type. See D3DXREGISTER_SET.
RegisterIndex
Zero-based index of the constant in the table.
RegisterCount
Number of registers that contain data.
Class
Parameter class. See D3DXPARAMETER_CLASS.
Type
Parameter type. See D3DXPARAMETER_TYPE.
Rows
Number of rows.
Columns
Number of columns.
Elements
Number of elements in the array.
StructMembers
Number of structure member sub-parameters.
Bytes
Data size in number of bytes.
DefaultValue
Pointer to the default value.

Structure Information

Headerd3dx9shader.h
Minimum operating systems Windows 98

See Also

D3DXCONSTANTTABLE_DESC


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