|Microsoft DirectX 9.0|
Reduces the number of vertices in a simplification mesh.
DWORD Vertices );
- [in] Number of vertices to which to reduce the primitive count.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
This method performs edge collapses to reduce the number of primitives to the value specified in Vertices. It is not always possible to reduce a mesh to the requested value due to certain restrictions.