Microsoft DirectX 9.0

ID3DXSPMesh::ReduceVertices Method

Reduces the number of vertices in a simplification mesh.


HRESULT ReduceVertices(      

    DWORD Vertices );


[in] Number of vertices to which to reduce the primitive count.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.


This method performs edge collapses to reduce the number of primitives to the value specified in Vertices. It is not always possible to reduce a mesh to the requested value due to certain restrictions.

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