Microsoft DirectX 9.0

ID3DXSPMesh::GetVertexWeights Method

Returns the per-vertex weights used to create the ID3DXSPMesh object.


HRESULT GetVertexWeights(      

    FLOAT *pVertexWeights );


[in, out] Array of floats that will be filled with vertex weights. Each float contains one vertex. The array should be large enough to handle the maximum number of vertices in the original ID3DXMesh (which was used to create the simplification mesh).

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.

See Also


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