?/TD>
Microsoft DirectX 9.0

ID3DXSPMesh::ReduceFaces Method


Reduces the number of faces in a simplification mesh.

Syntax

HRESULT ReduceFaces(      

    DWORD Faces );

Parameters

Faces
[in] Number of faces to which to reduce the primitive count.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

This method performs edge collapses to reduce the number of primitives to the value specified in Faces. It is not always possible to reduce a mesh to the requested value due to certain restrictions.



© 2002 Microsoft Corporation. All rights reserved.