|Microsoft DirectX 9.0|
Set the influence value for a bone.
DWORD Bone, DWORD numInfluences, CONST DWORD *vertices, CONST FLOAT *weights );
- [in] Bone number.
- [in] Number of influences.
- [in] The array of vertices influenced by a bone.
- [in] The array of weights influenced by a bone.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.