|Microsoft DirectX 9.0|
Get the vertices and weights that a bone influences.
DWORD Bone, DWORD *vertices, FLOAT *weights );
- [in] Bone number.
- [in, out] Get the array of vertices influenced by a bone.
- [in, out] Get the array of weights influenced by a bone.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Use ID3DXSkinInfo::GetNumBoneInfluences to find out how many vertices the bone influences.