?/TD>
Microsoft DirectX 9.0

ID3DXSkinInfo::SetBoneName Method


Set the bone name.

Syntax

HRESULT SetBoneName(      

    DWORD BoneNumber,     LPCSTR BoneName );

Parameters

BoneNumber
[in] Bone number
BoneName
[in] Bone name

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

Bone names are returned by D3DXLoadMeshFromXof.

See Also

ID3DXSkinInfo::GetBoneName


© 2002 Microsoft Corporation. All rights reserved.