Microsoft DirectX 9.0

ID3DXPMesh::Save Method

Saves the progressive mesh to the specified stream object.


HRESULT Save(      

    IStream *pStream,     const D3DXMATERIAL *pMaterials,     CONST D3DXEFFECTINSTANCE* pEffectInstances,     DWORD NumMaterials );


[in] Pointer to an IStream interface, representing the stream object to which the file data is written.
[in] Pointer to an array of D3DXMATERIAL structures, containing material information to be saved in the stream object.
[in] Pointer to an array of effect instances, one per attribute group in the mesh. An effect instance is a particular instance of state information used to initialize an effect. For more information, see D3DXEFFECTINSTANCE.
[in] Number of D3DXMATERIAL structures in the pMaterials array.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
D3DXERR_INVALIDDATAThe data is invalid.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


For more information about the IStream interface, see the Microsoft Platform Software Development Kit (SDK).

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