Microsoft DirectX 9.0

ID3DXPatchMesh::UnlockVertexBuffer Method

Unlock the vertex buffer.


HRESULT UnlockVertexBuffer(VOID);

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


The vertex buffer is usually locked, written to, and then unlocked for reading.

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