Microsoft DirectX 9.0

ID3DXPatchMesh::GetIndexBuffer Method

Gets the mesh index buffer.


HRESULT GetIndexBuffer(      



[out, retval] Pointer to the index buffer.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be one of the following values.

D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.
E_OUTOFMEMORYMicrosoft?Direct3D?could not allocate sufficient memory to complete the call.


The index buffer contains the vertex ordering in the vertex buffer. The index buffer is used to access the vertex buffer when the mesh is rendered.

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