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Microsoft DirectX 9.0

ID3DXMesh::SetAttributeTable Method


Syntax

HRESULT SetAttributeTable(      

    CONST D3DXATTRIBUTERANGE * pAttribTable,     DWORD cAttribTableSize );

Parameters

pAttribTable
[in] Pointer to the attribute table. The attribute table is an array of attributes, of type D3DXATTRIBUTERANGE.
cAttribTableSize
[in] Number of attributes in the attribute table.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



Remarks

If an application keeps track of the information in an attributes table, and rearranges the table as a result of changes to attributes or faces, this method allows the application to update the attributes tables instead of calling ID3DXMesh::Optimize again.

See Also

ID3DXMesh::LockAttributeBuffer


© 2002 Microsoft Corporation. All rights reserved.