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Microsoft DirectX 9.0 |
Determines the product of the current matrix and the given matrix.
Syntax
HRESULT MultMatrix(
CONST D3DXMATRIX *pMat );
Parameters
- pMat
- [in] Pointer to the D3DXMATRIX structure to be multiplied with the current matrix.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This method right-multiplies the given matrix to the current matrix (transformation is about the current world origin).
m_pstack[m_currentPos] = m_pstack[m_currentPos] * (*pMat);This method does not add an item to the stack, it replaces the current matrix with the product of the current matrix and the given matrix.
See Also
ID3DXMatrixStack::MultMatrixLocal