|Microsoft DirectX 9.0|
Loads the given matrix into the current matrix.
CONST D3DXMATRIX *pMat );
- [in] Pointer to the D3DXMATRIX structure loaded into the current matrix.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Note that this method does not add an item to the stack; rather, it replaces the current matrix with the supplied matrix.