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Microsoft DirectX 9.0

ID3DXMatrixStack::TranslateLocal Method


Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix.

Syntax

HRESULT TranslateLocal(      

    FLOAT x,     FLOAT y,     FLOAT z );

Parameters

x
[in] The translation factor in the x-direction.
y
[in] The translation factor in the y-direction.
z
[in] The translation factor in the z-direction.

Return Value

If the method succeeds, the return value is D3D_OK.



Remarks

This method left-multiplies the current matrix with the computed translation matrix (transformation is about the local origin of the object).

    D3DXMATRIX tmp;
    D3DXMatrixTranslation( &tmp, x, y, z );
    m_stack[m_currentPos] = tmp * m_stack[m_currentPos];

See Also

ID3DXMatrixStack::Translate


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