Microsoft DirectX 9.0

ID3DXFragmentLinker::AddFragments Method

Add the fragments from a buffer to the fragment linker.


HRESULT AddFragments(      

    CONST DWORD* pFragments );


[in] Pointer to a buffer containing shader fragments. See D3DXGatherFragments.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DXERR_DUPLICATENAMEDFRAGMENTMultiple fragments with the same name were found. No fragments were added.
E_FAILAn undetermined error occurred inside the Microsoft?Direct3D?subsystem.

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