|Microsoft DirectX 9.0|
The ID3DXFragmentLinker interface is used to
AddFragments Add the fragments from a buffer to the fragment linker. ClearCache Clear the fragment linker cache. GetAllFragments Create a buffer containing the linker fragments. Suitable for saving to disk. GetDevice Get the device. GetFragment Create a buffer containing a linker fragment. This can be used for saving the fragment to disk. GetFragmentDesc Get the D3DXFRAGMENT_DESC structure which describes the named fragment. GetFragmentHandleByIndex Get a fragment handle by index. GetFragmentHandleByName Get a fragment handle by name. GetNumberOfFragments Get the number of fragments in the linker. LinkShader Link a compiled shader at runtime. This is a very lightweight operation. LinkVertexShader Link a compiled vertex shader at runtime. This is a very lightweight operation.
Inherits from IUnknown Header d3dx9shader.h Import library d3dx9.lib Minimum operating systems Windows 98