Microsoft DirectX 9.0

ID3DXEffectCompiler::GetLiteral Method

Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.


HRESULT GetLiteral(      

    D3DXHANDLE hParameter,     BOOL* pLiteral );


[in] Unique identifier to a parameter. See Handles.
[out] Returns True if the parameter is a literal, and False otherwise.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

See Also

Usages and Literals, ID3DXEffectCompiler::SetLiteral

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